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If pDynamicState just isn't NULL, pDynamicState has to be a legitimate pointer to a valid VkPipelineDynamicStateCreateInfo structure

If geometryCount is not really 0, pGeometries has to be a valid pointer to an variety of geometryCount valid VkGeometryNV constructions

Host access to the VkCommandPool that commandBuffer was allotted from must be externally synchronized

If identifierSize isn't 0, pIdentifier must be a valid pointer to an array of identifierSize uint8_t values

If the worth referenced by pInternalRepresentationCount will not you can try this out be Get the facts 0, and pInternalRepresentations isn't NULL, pInternalRepresentations has to be a valid pointer to an variety of pInternalRepresentationCount VkPipelineExecutableInternalRepresentationKHR constructions

typedef struct VkMemoryPriorityAllocateInfoEXT VkStructureType sType; const void* pNext; float precedence;

If memoryBarrierCount is not really 0, pMemoryBarriers needs to be a sound pointer to an variety of memoryBarrierCount valid VkMemoryBarrier2 buildings

Host usage of the VkCommandPool that commandBuffer was allocated from have to be externally synchronized

Every of The weather of pCommandBuffers, the elements of pSignalSemaphores, and The weather of pWaitSemaphores that happen to be legitimate handles of non-overlooked parameters should are actually produced, allocated, or retrieved with the identical VkDevice

If memoryBarrierCount is just not 0, pMemoryBarriers need to be a valid pointer to an assortment of memoryBarrierCount valid VkMemoryBarrier structures

The VkCommandPool that commandBuffer was allotted from will have to help graphics, or compute operations

If pAllocator just isn't NULL, pAllocator should be a sound pointer to a legitimate VkAllocationCallbacks construction

The VkCommandPool that commandBuffer was allocated from should assistance graphics, or compute functions

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